Hylla
Författare
Titel Marx at the arcade : consoles, controllers, and class struggle
Upphov
Utgivning Chicago, Illinois : Haymarket Books, [2019]
Klassifikation
SAB klassifikationskod
Fysisk beskrivning
Anmärkning: Innehållsbeskrivning, sammanfattning "In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies"-- Provided by publisher.
Ämne
ISBN
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*001114480
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*008191022s2019 ilu|||||||||||000 0|eng|
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*041 $aeng
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*24510$aMarx at the arcade :$bconsoles, controllers, and class struggle /$cJamie Woodcock.
*264 1$aChicago, Illinois :$bHaymarket Books,$c[2019]
*300 $aviii, 194 sidor
*336 $atext$btxt$2rdacontent
*337 $aunmediated$bn$2rdamedia
*338 $avolume$bnc$2rdacarrier
*5058 $aMaking videogames -- A history of videogames and play -- The videogames industry -- The work of videogames -- Organizing in the videogames industry -- Playing videogames -- Analyzing culture -- First-person shooters -- Role-playing, simulations, and strategy -- Political videogames -- Online play -- Conclusion: why videogames matter.
*520 $a"In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies"--$cProvided by publisher.
*650 7$aArbete$0https://id.kb.se/term/sao/Arbete$2sao
*650 7$aElektroniska spel$2sao$0https://id.kb.se/term/sao/Elektroniska%20spel
*650 7$aKulturindustri$2sao$0https://id.kb.se/term/sao/Kulturindustri
*650 7$aSpelprogrammering$2sao$0https://id.kb.se/term/sao/Spelprogrammering
*650 7$aSpelutveckling$2sao$0https://id.kb.se/term/sao/Spelutveckling
*650 0$aVideo games industry.
*650 0$aElectronic games industry.
*650 0$aVideo gamers.
*650 0$aVideo games$xDesign.
*650 0$aWork
*650 0$aLabor
*650 0$aElectronic games
*650 0$aCultural industries
*650 $aVideospelsindustri
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